If you are a fan of 3D modelling software such as blender and are interested in taking your understanding of shader nodes to the next level then this blog is clearly for you. This page is really just an introduction to this blog and explains what you can expect to see in future blog posts. The image below was made using a gradient node setup in blender.
The steps in case the video was not intuitive enough Step 1 Add a cube to the scene Step 2 Subdivide the cube twice Step 3 Enter edit mode Step 4 Enable wire frame modifier 😖At this point it looks like a cage but it is probably too thin for most animations and renders so that brings us to the next stage Step 5 Activate the skin modifier Step 6 Enter edit mode Step 6 Adjust the thickness of the cube by using control A while in edit mode until you are satisfied with the result Step 7 Add a new material to the cube which at this point looks like a metal cage Step 8 At this you have more creative freedom you can add colour to the cage using which ever option suits you the most of the list bellow Option 1 use the color wheel Option 2 Use a colour ramp Option 3 which might be the easiest and most accurate use metal textures Option 4 Use a mix shader that has a glossy shade...
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