Add a sphere Then apply a beach ball texture Next uv unwrap the sphere At this point you can either unwrap using sphere project or cylinder project There you go your beach ball ready to be rendered
If you are a fan of 3D modelling software such as blender and are interested in taking your understanding of shader nodes to the next level then this blog is clearly for you. This page is really just an introduction to this blog and explains what you can expect to see in future blog posts. The image below was made using a gradient node setup in blender.
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